Showing posts with label Timpo. Show all posts
Showing posts with label Timpo. Show all posts

Monday 1 April 2024

Battle Ravens - Dan Mersey

It's been a while since we last had a game but this weekend I finally managed to clear enough space for one.  Battle Ravens is a board game designed by Dan Mersey with graphics provided by Peter Dennis, both well known names in the gaming world, the former for rules systems and the latter for his excellent ranges of paper soldiers.  The game is about combat in a Viking/Saxon shieldwall and comes with opposing 35mm armies of Peter's card mounted paper soldiers.  Anthony thought it would be good to play using 54mm toy soldiers so I dusted off the Dark Ages collection and this is how it went:

The two armies square up to form shieldwalls, each has armoured Hirdmen (Hearthguards) in the front line, unarmoured Bondi in the second line and a group of Thrals (skirmishers) behind them.  The command units overseeing each shieldwall have no role in the game but I included them to represent the players, and because they look good.



Each shieldwall is split into 6 areas, delineated here by the use of movement trays, at the start of the game players dice to see who goes first and then take it in turns to allocate tokens (Ravens) to each area of their shieldwall, Ravens are used to pay for activity in each area, either attack, defend (saving throws) or to move between areas.  


Player A selects one area in their shieldwall and pays with its' Ravens to either attack or move, but not both. To attack, Ravens are payed to buy dice throws, a score of 6 is two hits and 4 or 5 gives one hit. combat takes place against troops in the immediately opposite area, two hits will kill a Hirdman and one hit kills a Bondi.  If there are casualties Player B can now pay some of the Ravens from the area being attacked to buy saving dice throws: 6 saves two hits and 4 or 5 saves one hit.

Player B then selects an area of his wall to activate and either attack or move.

To move, one Raven is paid for each figure to be moved to an adjacent area and no more than 9 figures can be placed in any one area.

When the Ravens in all the areas on both sides have been spent it is the end of the turn and a new turn begins with both players alternating, as before, to allocate Ravens to areas in their shieldwall.


The Playmobil pirate ship above is perfect for 54mm toy soldiers, it was a cheap car boot find and plays no role in the game but looks great so I had to include it for a bit of set dressing.


The three bowmen behind the shieldwall are Thralls and they allow failed attacking dice throws to be rerolled, for each reroll one Thrall is removed from the board, at the start of the next turn any Thralls that were removed are returned to the game.


Each player also gets 5 bonus cards which reflect the national characteristics of of the armies and allow additional actions, just one card can be played each turn.   The basic game offers expansion kits of these cards to allow for armies of  Scots, Welsh and Normans.


The simple game system is very easy to learn and quick to play, despite this we made some inevitable errors in our interpretation of the rules and soon learned that the apparent simplicity masks some subtle nuances which emerge as the game progresses.


As wargames with 54mm toy solders go, Battle Ravens can be played in a very small area, across a dining table would be ideal, and with very few figures required.  We used 18 Hirdmen, 18 Bondi and 3 Thralls per side so only 78 figures needed in total.  


The sail billows in the wind, sending the longship scudding across the waves towards the estuary where the surf crashes against the treacherous rocks.


I really enjoyed building these Dark Ages armies and was it was great to get them on the table, using 54mm toy soldiers makes a massive difference to the visual impact of the game.  There's a great variety in the painting and poses of the figures which include Timpo, DSG, TSSD, Emhar, Cherilea, Del Prado, Co-Ma, Jean Hoefler, Jecsan, Conte, Fontanini, Replicants, Marx, Almies in Plastic, Technolog, NeTechnologist and Cafe Storme.


We both felt it was a great system for portraying the desperation of the shieldwall, the frustration of battering away trying to force a breach while urgently rushing to shore up the holes in your own wall before it collapses, now I know what it feels like being Uhtred in one of Bernard Cornwall's Last Kingdom novels.

Sunday 26 March 2023

Battle Cry Vitoria 2

 Here are the rest of the pictures I took of last year's game of Vitoria, which Anthony played using the Battle Cry rules system.

The Highlanders have pushed the French back across the River Zadorra and now prepare to cross in the face of opposition from an Italian regiment.

The French come under pressure in the centre.........

........while things go from bad to worse on their right flank.

The French take a hard pounding in the centre of the line......

.......and the Highlanders break through to isolate their right flank......

.......and as the Allies cross the river in force it's all over for the French.

I got along to the Spring Model Show yesterday, this is the rebranded name for the March event formerly known as the London toy Soldier Show.  There is still a hardcore of toy soldier dealers while the slack has been taken up by sellers of model kits and modelling materials, the later were doing a brisk trade and it is hoped that this shot in the arm will enable the event to continue, certainly there was a good stream of buyers coming in through the door.

I took the opportunity to stock up on acrylic paints made by ICM in the Ukraine and a few other bits which will no doubt find their way onto this page in due course.

Friday 24 March 2023

Battle Cry Vitoria

 About this time last year Anthony and I played this game, based on the Battle of Vitoria in 1813, using the Battle Cry rules system.  With the passage of time I can't remember the details too well, suffice it to say that I commanded the French and took a good trouncing, so at least we managed to keep the correct historical perspective!  I did however take lots of pictures, so here over two post are lots of toy soldiers with few words to interrupt them.

The initial set up, the French defending behind a bend in the River Zadorra face the Britsh and Portuguese attack.

The allies move up through the woods to threaten the French left flank.......

........while the French have fortified a position on the north bank to protect the river crossing.

I think we found the scenario for this and numerous other Napoleonic battles on the Command & Colours website





Events in the real world coupled with domestic upheaval have taken their toll on my enthusiasm for the hobby this past twelve months.  I did continue to attend collectors events but the Central London Toy Soldier Show has never really recovered from the Covid lockdown and the affairs last June and December were so poorly supported I have nothing to report on them.  The Plastic Warrior show last May by contrast was something of celebration of the faithful with so many old familiar faces making an appearance and at some point I'll put up the photographs I took.

Friday 28 February 2020

Still limping on the long road home from Moscow

For Napoleon's Grand Armee, the humiliating retreat from the Russian capital is about to turn in a nightmare of epic proportions. 

While the muffled boom from the Russian guns, harrying the rearguard, drifts across the endless plain, the Cossacks look for any opportunity to pick off stragglers or fall on unescorted wagons.

The Cossacks attack in waves but are easily held off by formed up bodies of infantry, or scattered when they come under artillery fire.  An unfortunate salvo from the rearguard falls near the wagons and sees a unit of Cossacks driven off by friendly fire!

The Bavarians trudge on, shadowed by the menacing Cossacks, they know their only hope of salvation is to stick together.  Ahead of them in the right foreground the Russian main army is approaching from the flank and has set up a Grand Battery to ward off any attempt by the French to rescue their supply train and come to the aid of the rearguard.

Unprotected wagons are easy prey for the Cossacks, who suddenly appear like ghosts out of the swirling snow fluries.

………and never miss an opportunity for plunder.

The Russian main army makes it's appearance on the field...….

While the Grand Battery prepares to face the French relief force, which has now been spotted racing to save the supply column.

The column escort has now splintered into isolated pockets of resistance which are systematically picked off one by one

A unit of Saxon infantry, allied to the French, take shelter in the ruins of an abandoned monastery.

The Cossacks continue to plunder the column.

Nearing the end of the game, the French rearguard, seriously depleted, stood it's ground heroically just as it did in 1812.  While the Emperor and his staff, in a moment of distraction, fell prisoner to a passing Cossack patrol, okay that didn't happen in 1812 (but it could have!).

And suddenly it was all over!  Time to pack away all the toys and sit down for tea.

The rules used for the game were a Napoleonic variant of Funny Little Wars which are as yet unpublished and are here being playtested.  One new development is the use of polystyrene foam balls impaled on a matchstick (shown here in the centre foreground) so they can be fired from a cannon, this makes their flight rather erratic but it also makes it much easier to see what has been hit.  The figures were drawn from too many sources to list, and included many conversions, but most sharp eyed readers will be able to guess their origin (and if you're really stumped you can always ask!)

Saturday 22 February 2020

Limping back from Moscow

Somewhere in the deep expanse of Russia the Grande Armee of Napoleon I has begun the long march back to it's homeland.  A successful invasion had seen the most glittering army ever assembled in history, chase an elusive foe all the way to the gates of Moscow.  But then the snow began to fall........
A French column is strung out on the march struggling through the drifts and eddies of snow, danger on every side form wolves, partisans and the dreaded Cossacks.  The slow lumbering wagons must be protected at all costs, they contain the food and ammunition essential to the survival of the army, not to mention all the loot plundered from the city.

Much of the Armee is composed of foreign contingents pressed into the service of the Emperor, here the Bavarians show good order as they trudge through the endless bleak landscape.

A French rearguard screens the column from the pursuing Russians, led by the redoubtable Marshal Ney, who is seen here on the left, conferring with Marshal LaSalle (quite amazing really, seeing as the later had been dead for three years by 1812, but history is a minor inconvenience when it comes to playing with 54mm toy soldiers!)

The well supplied, hardy Russian infantry catch up with the column and start to exert pressure on the rearguard.

The Russians throw themselves at the French oblivious to casualties, buoyed up with vodka and inflamed with patriotic zeal.

The French rearguard fall back steadily, contesting every inch of ground, selflessly sacrificing themselves to buy time for the rest of the army.

The column marches on but now stragglers are falling by the wayside with every turn.

The Corsican ogre watches in dismay as his grand ambitions begin to unravel and his army starts to  rapidly disintegrate.

Lurking in the shadows and on the flanks are the ever present and watchful Cossacks!

It was originally going to be a quick game put together at short notice between a couple of players, but such is the enthusiasm of the Funny Little Wars aficionados that it quickly escalated to seven players pitching in a few hundred figures on a thirty foot snowscape.

Well what else are you going to do on a wet, windy Monday afternoon in London?

Saturday 9 November 2019

Battle of al-Musayfirah 1925

We felt it was time to give the "One Hour Wargame" (OHW) rules by Neil Thomas another airing, Anthony and I both like the fast moving simplicity of this game system and it works well with 54mm toy soldiers.

Looking back through old copies of Wargames Illustrated for inspiration I found a scenario for the Battle of al-Musayfirah in 1925 during the Great Syrian Revolt.   After WW1 The League of Nations had given France a mandate to govern Syria and the French promptly instituted a number of measures to control the local tribes.  This inevitably lead to a nationalist uprising  by the Druze, which spread to the other tribes.



We chose scenario 15 from OHW, Fortified Defence, as it best reflected the actual battle.  Basically, a French Foreign Legion column was ambushed and badly mauled so the survivors took refuge in an old Turkish fort at Suwayda.  A relief column was prepared and an advance party sent forward to set up a defensive position at the town of al-Musayfirah as a staging post for the main column following behind.   A traditional colonial campaign in the finest traditions of P C Wren and Beau Geste, here's how it went:

On the left is the old Turkish fort at Suwayda, the town behind it in the rear centre is  al-Musayfirah, to the right of the town is a rocky area, in the OHW scenario this should be woods but rocks are more suitable for the desert so we just gave them the same terrain effect for movement and combat as woods.

We diced to see what forces each side would get, the French got 3 Inf, 2 Arty and 1 Cav, while the Druze got 3 Inf, 1 Heavy and 2 Cav.  That seemed to represent the original forces quite well, I wasn't sure what to use for the Druze heavy unit, in reality they had some artillery but I couldn't find any references to machine guns or other heavy weapons so a little imagination was called for.

The French start with one unit in the old Turkish fort at Suwayda and one in al-Musayfirah.  The Druze opened the ball with a mass attack on the garrison in the old Turkish fort.  Victory would go to whichever side occupied both the town and fort at the end of 15 turns.

The rules give the two garrisons additional firepower, which reflects the actual battle as the French had machine guns which took a terrible tole on the attackers.   To even things up the Druze have a refit rule which allows them to create a second wave with all their original units at their starting positions, rather like the Zulu wave mechanism we used in our recent Rorke’s Drift game.

The French cavalry came from the collection of veteran wargamer John Ruddle who created them from bits and pieces of old Britains hollow cast Spahis, all repaired and repainted.  Behind them the French Command are represented by Starlux mounted FFL.

The first wave of the Druze attack succeeds in overrunning the defenders in the fort and pushing back the relief column.  At this point they invoked the refit rule, leaving the fort abandoned temporarily while the second wave formed up for a renewed attack.

In the Druze second wave one unit has reoccupied the fort while the main push is directed against the garrison at al-Musayfirah.  Here the remaining infantry and Command, with heavy unit attached, use the cover of the rocky terrain to advance for a mass attack on the town.  The camel borne gun is the handiwork of Ross Macfarlane, as are the fort and town buildings.

The all out assault goes in, Druze mounted units rush the town while the foot provide covering fire from the rocks, will the beleaguered garrison hold out?

As we reached turn 15 and the end of the game, the superior firepower of the French forces carried the day.  A bombardment of the fort drove the Druze defenders out, leaving it unoccupied, while the mounted units caught in the open were wiped out by the French mountain artillery.

Anthony insisted we take a picture of the lunch, l'd like to tell you it was something suitably North African but clearly it's traditional beer and pizza.

The game played out very similar to the real battle, in 1925 the Druze suffered heavy casualties from the French machine gun strongpoints in al-Musayfirah.  They did manage to break into the town and promptly made off with all the columns horses and donkeys, but the attack through the rocks was broken up by a continuous bombardment from French aircraft.